using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;

public class Lesson27 : MonoBehaviour
{
    public Tilemap tp;
    public TileBase tb;
    public Grid g;
    void Start()
    {
        //tp.GetTile()
        tp.ClearAllTiles();
        //tp.SetTile()
        //tp.SetTiles()
        //tp.SwapTile();
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
